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Black Forest

503127962Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 50m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Gurjaras · Taiwan
1101
+10
🇹🇼 Byzantines · Taiwan
1064
+11
🇹🇼 Romans · Taiwan
1052
+12
🇹🇼 Shu · Taiwan
1020
+13
🇨🇳 Bohemians · China
982
-13
🇫🇷 Khmer · France
970
-12
🇸🇪 Britons · Sweden
952
-35
🇨🇳 Byzantines · China
917
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 2,444 12:07 16:20 31:06 ⛏ Fast Castle
42 2,113 10:47 14:08 30:06 ⛏ Fast Castle
33 1,681 14:14 18:26 41:57 ⛏ Fast Castle
31 1,582 11:24 15:26 30:36 ⛏ Fast Castle
26 1,298 10:28 16:33 31:18 ⛏ Fast Castle
18 923 10:29 17:54 31:15 ⛏ Fast Castle
14 712 13:17 18:29 34:51 ⛏ Fast Castle
8 418 13:08 23:27 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
39,770 31,436 13,890 4,915 90,011 102,188
25,350 24,745 16,950 1,750 68,795 90,751
25,530 18,370 13,725 2,350 59,975 86,177
20,535 15,861 7,165 3,210 46,771 49,837
15,430 16,586 11,985 1,660 45,661 84,077
17,225 18,765 8,225 595 44,810 49,638
16,190 17,580 6,290 1,240 41,300 46,566
6,945 7,135 480 1,100 15,660 16,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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