AoeStats
← Добрый Волк

Nomad

503127852Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 38m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1070
+9
🇫🇮 Mongols · Finland
1016
+12
🇩🇪 Persians · Germany
928
-11
🇯🇵 Japanese · Japan
909
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 1,182 13:07 18:48 ⚔ Fish Boom into Scouts
28 1,067 12:08 19:32 34:34 ⛏ Fish Boom FC
14 541 14:05 25:10 ⚔ Fish Boom into M@A into Archers into Skirms
13 515 15:21 22:16 ⛏ Fish Boom into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
14,370 10,640 6,555 1,580 33,145 33,703
8,680 9,095 3,855 1,050 22,680 24,752
9,465 5,750 3,570 1,700 20,485 23,217
8,425 6,445 2,645 750 18,265 22,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.