AoeStats
← Kalashinou

Black Forest

503127546Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 63m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Ethiopians · Uruguay
944
+14
🇹🇷 Bohemians · Türkiye
899
+16
vs
🇫🇷 Goths · France
904
-15
🇩🇪 Ethiopians · Germany
890
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,697 11:27 20:27 41:06 ⚔ M@A into Archers
26 1,617 11:59 21:50 43:57 ⚔ FC into Scouts
24 1,539 13:22 18:16 43:15 ⚔ FC into Archers
22 1,376 14:41 33:01 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,400 22,563 15,395 1,700 71,058 73,485
17,265 23,001 12,085 2,075 54,426 54,406
17,725 17,310 12,735 1,500 49,270 61,198
14,655 12,323 4,270 1,630 32,878 35,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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