AoeStats
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Team Islands

503127528Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 36m 15s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Portuguese · South Africa
720
+16
🇿🇦 Persians · South Africa
669
+18
🇿🇦 Vikings · South Africa
667
+18
🇮🇳 Wei · India
726
-18
🇦🇷 Vikings · Argentina
708
-17
🇸🇪 Aztecs · Sweden
702
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,127 12:41 24:09 ⛏ Fish Boom into Fire Galleys FC
26 931 10:56 25:20 ⛏ Fish Boom into Fire Galleys FC
24 858 10:56 22:22 ⛏ Fish Boom FC
16 562 10:38 19:08 ⛏ Fish Boom FC into Fire Galleys
10 368 12:09 23:47 ⛏ Fish Boom FC
7 256 15:57 30:15 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
5,950 13,380 4,192 1,500 25,022 28,834
8,725 9,040 3,675 850 22,290 28,049
7,185 7,040 1,735 1,600 17,560 19,224
4,625 7,390 1,200 1,950 15,165 17,246
4,550 7,675 2,545 200 14,970 16,599
4,695 5,260 1,345 750 12,050 14,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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