AoeStats
← Mike'dugai

Coastal Forest

503127463Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 51m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Magyars · United Kingdom
1463
+7
🇬🇧 Berbers · United Kingdom
1218
+17
🇿🇦 Koreans · South Africa
1216
+17
vs
🇨🇳 Mongols · China
1244
-13
🇨🇳 Japanese · China
1229
-13
🇨🇳 Franks · China
1214
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 3,042 9:15 22:08 40:57 ⚔ Scout Rush
39 1,993 8:22 18:26 33:41 ⚔ Scout Rush
30 1,519 11:10 22:08 36:38 ⚔ Fish Boom into Scouts
26 1,312 11:14 19:04 31:30 ⛏ Fish Boom into Fire Galleys FC
26 1,356 12:35 27:31 40:37 ⛏ Fish Boom into Fire Galleys FC
23 1,196 9:56 17:45 41:21

Resources

Player Food Wood Gold Stone Spent Collected
33,855 18,734 20,700 1,035 74,324 96,011
15,220 23,618 7,920 6,075 52,833 67,316
16,675 18,012 11,730 1,500 47,917 50,013
20,725 10,017 11,360 1,640 43,742 47,172
12,125 15,053 10,765 3,190 41,133 43,635
13,050 13,550 4,325 1,775 32,700 39,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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