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Coastal Forest

503127463Analyzed
3v3 RM · 3d ago on Aug 30, 2026· 51m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Magyars · United Kingdom
1463
+7
🇬🇧 Berbers · United Kingdom
1218
+17
🇿🇦 Koreans · South Africa
1216
+17
🇨🇳 Mongols · China
1244
-13
🇨🇳 Japanese · China
1229
-13
🇨🇳 Franks · China
1214
-12
Player eAPM Actions Feudal Castle Imperial Opening
不太爽 Franks
59 3,042 9:15 22:08 40:57 ⚔ Scout Rush
39 1,993 8:22 18:26 33:41 ⚔ Scout Rush
Mike'dugai Magyars
30 1,519 11:10 22:08 36:38 ⚔ Fish Boom into Scouts
Inevitable™ Koreans
26 1,312 11:14 19:04 31:30 ⛏ Fish Boom into Fire Galleys FC
不学不练 Japanese
26 1,356 12:35 27:31 40:37 ⛏ Fish Boom into Fire Galleys FC
H_uma_N Berbers
23 1,196 9:56 17:45 41:21

Resources

Player Food Wood Gold Stone Spent Collected
33,855 18,734 20,700 1,035 74,324 96,011
27,350 20,412 15,055 1,500 64,317 66,413
16,820 23,818 8,820 6,075 55,533 70,016
23,815 10,167 13,200 1,640 48,822 52,252
12,925 15,053 10,965 3,190 42,133 44,635
13,050 13,550 4,325 1,775 32,700 39,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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