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503127441Analyzed
4v4 RM · 7d ago on Aug 30, 2026· 54m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1107
+15
🇨🇳 Saracens · China
1075
+17
🇨🇳 Celts · China
1054
+18
🇨🇳 Magyars · China
994
+20
🇪🇸 Lithuanians · Spain
1125
-19
🇿🇦 Persians · South Africa
1084
-17
🇹🇷 Ethiopians · Türkiye
1071
-17
🇺🇸 Malay · United States
1068
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,930 9:41 13:50 33:21 ⛏ Fast Castle
34 1,845 10:22 15:18 29:57 ⛏ Fast Castle
30 1,622 9:53 14:20 40:05 ⛏ Fast Castle
30 1,644 10:17 15:56 36:25 ⛏ Fast Castle
22 1,193 10:55 16:45 35:30 ⛏ Fast Castle
19 1,001 11:15 15:46 36:26 ⛏ Fast Castle
17 940 9:45 18:21 29:37 ⚔ Archer Rush
15 798 10:06 17:34 35:52 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
36,200 19,160 21,220 300 76,880 81,667
33,885 23,955 12,675 1,925 72,440 77,761
21,830 25,765 14,860 3,175 65,630 79,083
Y
24,945 15,210 10,270 3,655 54,080 65,328
15,845 13,560 16,285 1,400 47,090 52,501
15,965 16,100 9,810 3,450 45,325 57,714
12,975 14,070 3,555 2,020 32,620 37,056
9,245 7,310 4,010 2,900 23,465 28,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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