AoeStats
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Black Forest

503127404Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 55m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Japanese · India
926
+11
🇹🇷 Koreans · Türkiye
834
+15
🇨🇳 Teutons · China
793
+17
vs
🇨🇳 Cumans · China
830
-15
🇨🇳 Maya · China
820
-15
🇨🇳 Khmer · China
815
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,889 13:25 18:24 33:01 ⛏ Fish Boom FC
29 1,604 12:47 19:10 36:51 ⚔ Archer Rush
26 1,450 13:55 18:32 36:19 ⛏ Fast Castle
20 1,087 11:36 19:51 30:02 ⛏ Fish Boom FC
18 1,001 14:05 24:24 — ⚔ Fish Boom FC into Skirms
13 719 13:23 19:08 37:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,645 23,125 16,800 1,760 76,330 87,041
24,665 26,140 12,595 3,000 66,400 79,246
31,170 12,737 17,490 1,500 62,897 74,713
24,035 16,186 14,145 1,865 56,231 64,948
20,195 17,315 9,490 2,480 49,480 71,184
11,905 9,352 2,610 2,050 25,917 27,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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