AoeStats
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Nomad

503127337Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 38m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Lithuanians · India
1552
+11
🇺🇸 Celts · United States
1517
+12
🇹🇷 Japanese · Türkiye
1476
-13
🇫🇷 Portuguese · France
1400
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 1,564 11:35 18:31 32:23 ⛏ Fish Boom FC
33 1,281 13:00 19:04 38:34 ⚔ Fish Boom into Archers
28 1,078 14:24 19:20 ⛏ Fish Boom FC
24 920 14:16 18:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,460 7,680 5,410 2,900 30,450 31,701
6,535 7,553 4,040 725 18,853 20,737
7,480 8,182 1,745 1,250 18,657 20,245
2,750 8,960 5,850 1,005 18,565 19,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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