AoeStats
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QS Arena

503127096Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 50m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
889
+17
🇦🇷 Italians · Argentina
880
+18
🇹🇼 Slavs · Taiwan
854
+19
🇮🇩 Celts · Indonesia
938
-19
🇨🇳 Bohemians · China
915
-18
🇫🇮 Persians · Finland
894
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,555 9:49 13:46 27:07 ⛏ Fast Castle
23 1,143 10:17 15:14 29:42 ⛏ Fast Castle
23 1,150 9:59 15:10 29:48 ⛏ Fast Castle
20 994 10:58 15:12 34:40 ⛏ Fast Castle
18 921 10:45 17:01 29:12 ⛏ Fast Castle
16 799 11:21 17:15 33:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,470 41,275 23,035 2,950 105,730 106,773
28,430 25,170 10,450 3,030 67,080 101,622
30,960 14,375 16,045 2,315 63,695 70,046
14,915 20,630 22,950 1,525 60,020 65,335
16,435 19,920 11,555 5,000 52,910 64,210
25,740 10,950 13,410 2,210 52,310 64,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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