AoeStats
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QS Arena

503127051Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 49m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
820
+15
🇷🇺 Vikings · Russia
785
+17
🇨🇳 Jurchens · China
937
-22
🇨🇳 Teutons · China
664
-10
Player eAPM Actions Feudal Castle Imperial Opening
24 1,188 9:11 12:59 30:14 ⛏ Fast Castle
19 947 9:20 15:06 28:11 ⛏ Fast Castle
18 895 9:16 15:01 37:16 ⛏ Fast Castle
8 410 10:29 28:05 39:05 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,375 19,610 17,495 4,260 67,740 89,119
26,270 17,825 15,155 4,500 63,750 78,595
18,700 15,903 12,490 1,400 48,493 57,177
17,835 12,345 9,640 1,930 41,750 44,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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