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QS Arena

503127013Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 38m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Inca · China
1195
+17
🇭🇰 Cumans · Hong Kong SAR China
1184
+18
🇨🇳 Japanese · China
1179
+18
🇨🇳 Poles · China
1154
+19
vs
🇨🇳 Spanish · China
1262
-20
🇯🇵 Britons · Japan
1236
-19
🇺🇸 Gurjaras · United States
1216
-18
🇩🇪 Wu · Germany
1182
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,506 8:47 14:29 31:14 ⚔ FC into Scouts
35 1,364 8:39 13:16 27:57 ⛏ Fast Castle
30 1,146 8:37 15:41 24:35 ⛏ Fast Castle
30 1,176 6:07 20:40 29:36 ⚔ Towers FC
28 1,101 7:58 17:49 31:36 ⛏ Fast Castle
26 1,010 8:51 13:08 36:46 ⛏ Fast Castle
26 1,013 8:44 13:15 32:32 ⛏ Fast Castle
20 787 9:18 13:51 34:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,110 10,300 18,870 100 55,380 57,877
22,735 10,085 14,270 2,250 49,340 57,009
21,155 13,435 9,270 3,450 47,310 54,072
13,600 15,760 10,055 1,850 41,265 46,298
16,660 12,390 6,230 1,645 36,925 42,338
11,755 10,355 7,505 850 30,465 32,079
10,420 8,135 5,675 2,800 27,030 31,984
10,920 8,845 3,310 2,005 25,080 27,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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