AoeStats
← RaskWarrioR

QS Arena

503126841Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 41m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Portuguese · Türkiye
986
+16
🇹🇷 Byzantines · Türkiye
974
+16
vs
🇵🇪 Turks · Peru
1002
-17
🇺🇸 Vietnamese · United States
966
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,819 7:47 13:27 35:30 ⛏ Fast Castle
43 1,786 8:37 13:17 28:09 ⛏ Fast Castle
28 1,157 9:09 15:57 27:24 ⛏ Fast Castle
22 931 8:46 13:40 32:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,790 15,795 16,185 945 51,715 54,227
13,775 12,385 9,155 3,100 38,415 41,682
15,020 11,010 4,745 4,100 34,875 39,646
13,205 7,955 6,965 2,150 30,275 34,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.