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Black Forest

503126759Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 21m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Mongols · Belgium
1192
+14
🇧🇪 Bohemians · Belgium
1154
+16
🇧🇪 Teutons · Belgium
1138
+17
🇹🇼 Vietnamese · Taiwan
1304
-22
🇹🇼 Khmer · Taiwan
1155
-16
🇹🇼 Turks · Taiwan
991
-9
Player eAPM Actions Feudal Castle Imperial Opening
46 977 12:15 15:31 ⛏ Fast Castle
46 967 11:17 16:23 ⛏ Fish Boom FC
30 629 12:24 20:08 ⛏ Fast Castle
30 643 16:50 ⛏ Fish Boom
21 453 12:19
13 273 16:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,735 4,220 720 200 9,875 10,252
4,400 3,911 350 260 8,921 9,423
4,500 2,169 400 155 7,224 8,551
3,200 1,873 100 125 5,298 6,604
3,225 1,503 200 300 5,228 5,758
2,850 2,142 0 50 5,042 6,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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