AoeStats
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QS Arena

503126583Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 41m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Franks · Czechia
976
+12
🇹🇼 Spanish · Taiwan
910
+15
vs
🇫🇷 Franks · France
897
-39
🇩🇪 Bohemians · Germany
897
-39
Player eAPM Actions Feudal Castle Imperial Opening
28 1,172 8:50 14:33 33:30 ⛏ Fast Castle
27 1,126 9:03 15:11 31:01 ⛏ Fast Castle
25 1,035 8:13 17:03 — ⛏ Fast Castle
19 795 9:32 14:23 30:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,945 17,105 18,870 3,550 66,470 79,089
21,295 13,700 9,040 2,800 46,835 51,627
13,445 8,663 6,410 850 29,368 32,099
8,555 11,200 2,005 400 22,160 25,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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