AoeStats
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QS Arena

503126340Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 43m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vikings · Netherlands
813
+19
🇩🇪 Cumans · Germany
787
+20
🇯🇵 Vietnamese · Japan
777
+21
🇮🇹 Portuguese · Italy
942
-74
🇮🇹 Teutons · Italy
858
-19
🇮🇹 Saracens · Italy
839
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 1,572 9:15 13:06 33:47 ⛏ Fast Castle
35 1,542 11:54 16:59 41:17 ⛏ Fast Castle
23 985 9:12 16:24 34:44 ⚔ Skirmisher Rush
16 689 7:16 22:03 30:21 ⚔ Skirmisher Rush
14 617 10:51 15:35 30:34 ⚔ FC into Skirms
14 601 9:43 19:00 35:39 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,850 23,965 7,570 2,885 58,270 67,541
19,555 19,120 12,950 2,150 53,775 61,897
20,170 10,439 8,815 2,250 41,674 45,737
13,870 12,765 7,080 1,720 35,435 39,976
12,730 9,345 3,125 1,730 26,930 38,918
9,495 8,615 5,710 1,550 25,370 28,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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