AoeStats
← Lennart Torstenson

QS Arena

503126197Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 73m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Magyars · New Zealand
1057
+10
🇦🇺 Poles · Australia
1050
+10
🇦🇺 Bohemians · Australia
1044
+11
🇦🇺 Teutons · Australia
1042
+11
🇸🇪 Bohemians · Sweden
964
-12
🇫🇷 Chinese · France
940
-11
🇫🇷 Mongols · France
919
-10
🇫🇷 Celts · France
863
-8
Player eAPM Actions Feudal Castle Imperial Opening
54 3,988 9:58 14:05 29:59 ⛏ Fast Castle
44 3,258 9:05 15:05 33:14 ⛏ Fast Castle
35 2,553 9:45 13:26 28:33 ⛏ Fast Castle
22 1,660 10:09 16:30 30:08 ⛏ Fast Castle
21 1,588 8:40 13:45 27:20 ⛏ Fast Castle
14 1,043 8:58 13:46 26:54 ⛏ Fast Castle
14 1,024 8:00 15:19 32:33 ⛏ Fast Castle
13 975 8:54 15:30 31:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,215 27,335 43,575 3,000 121,125 169,561
29,655 30,695 25,795 4,320 90,465 158,327
24,295 27,495 22,620 5,000 79,410 142,192
17,130 23,375 12,880 5,135 58,520 94,087
13,650 19,130 11,265 5,605 49,650 53,294
20,220 18,245 9,275 1,055 48,795 63,365
20,015 13,325 11,535 2,090 46,965 54,785
17,885 13,995 5,110 3,645 40,635 49,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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