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Coastal Forest

503126068Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 16m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Magyars · South Africa
882
+14
🇿🇦 Huns · South Africa
794
+18
🇿🇦 Teutons · South Africa
755
+20
vs
🇨🇳 Britons · China
870
-19
🇦🇷 Persians · Argentina
853
-18
🇹🇼 Mongols · Taiwan
814
-16
Player eAPM Actions Feudal Castle Imperial Opening
66 1,103 14:03 — —
47 781 9:38 — — ⚔ Scout Rush
37 610 11:09 15:10 — ⛏ Fast Castle
25 410 9:52 15:53 — ⛏ Fast Castle
17 276 11:28 — — ⛏ Fast Castle
11 180 11:48 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,675 2,220 200 200 5,295 5,329
3,325 1,595 250 0 5,170 5,360
3,400 1,380 50 0 4,830 5,581
2,575 1,880 200 100 4,755 5,166
2,400 1,945 50 0 4,395 5,886
2,050 1,736 50 0 3,836 5,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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