AoeStats
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Yucatan

503125983Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 22m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
960
+12
🇹🇷 Maya · Türkiye
875
+15
🇲🇰 Tupi · North Macedonia
865
-14
🇫🇷 Franks · France
859
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 915 12:45 18:38 ⛏ Fast Castle
30 686 12:15 17:36 ⚔ Archer Rush
18 408 10:22 18:54 ⛏ Fast Castle
14 327 8:41 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,075 2,630 1,080 0 7,785 9,045
3,645 1,790 925 0 6,360 8,492
3,365 1,775 200 70 5,410 5,560
3,810 1,430 150 0 5,390 7,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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