AoeStats
← nemik

Arabia

503125980Analyzed
1v1 RM · 2mo ago on Aug 30, 2026· 61m 50s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Chinese · Spain
1321
+15
vs
🇷🇺 Japanese · Russia
1297
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,292 12:04 18:39 45:35 ⛏ Fast Castle
31 1,891 10:33 14:22 40:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,065 23,503 15,220 2,900 61,688 65,949
22,430 13,157 12,785 2,050 50,422 52,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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