AoeStats
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QS Arena

503125881Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 46m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
995
+13
🇩🇪 Bohemians · Germany
950
+15
🇳🇴 Vikings · Norway
949
+15
🇩🇪 Franks · Germany
913
+17
🇭🇰 Teutons · Hong Kong SAR China
972
-17
🇹🇷 Celts · Türkiye
919
-15
🇹🇷 Bohemians · Türkiye
918
-14
🇩🇪 Spanish · Germany
891
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,237 8:55 13:29 34:54 ⛏ Fast Castle
24 1,112 10:04 15:10 ⛏ Fast Castle
20 923 8:29 13:53 26:17 ⛏ Fast Castle
18 854 7:30 15:11 28:24 ⛏ Fast Castle
17 776 14:59 22:22 27:19 ◆ FC into Fast Imp
17 813 8:58 15:53 30:56 ⛏ Fast Castle
15 705 8:18 14:08 25:50 ⛏ Fast Castle
15 696 9:32 13:47 30:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,890 21,580 14,095 1,600 54,165 70,826
33,000 8,495 10,285 2,250 54,030 61,997
23,790 11,095 16,390 1,600 52,875 61,461
20,405 17,900 10,910 2,615 51,830 58,148
15,785 19,480 8,715 1,945 45,925 47,959
17,435 6,845 12,635 1,530 38,445 41,931
15,825 13,020 6,295 2,800 37,940 42,685
13,505 12,325 5,645 2,365 33,840 37,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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