AoeStats
← rafaelpereira2007

Coastal Forest

503125800Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 41m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Japanese · Brazil
1225
+13
🇨🇭 Hindustanis · Switzerland
1220
+13
🇩🇪 Mongols · Germany
1215
+13
🇮🇳 Magyars · India
1229
-16
🇮🇳 Hindustanis · India
1153
-13
🇮🇳 Vietnamese · India
1081
-10
Player eAPM Actions Feudal Castle Imperial Opening
70 2,856 10:17 18:19 33:13 ⚔ Scout Rush
51 2,099 10:44 15:04 36:13 ⛏ Fish Boom FC
35 1,429 8:46 21:11 ⚔ Scout Rush
25 1,027 11:46 21:31
20 840 9:52 21:38 30:44 ⚔ Scout Rush
19 759 12:10 21:41 36:53 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
15,050 14,556 5,005 2,465 37,076 40,588
13,880 12,665 7,660 2,275 36,480 39,508
15,885 12,129 6,390 1,555 35,959 39,431
11,550 10,460 4,465 1,700 28,175 30,059
12,000 6,915 5,565 750 25,230 29,150
4,485 4,072 340 1,600 10,497 12,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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