AoeStats
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Arabia

503125596Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 49m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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840
+15
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831
+16
🇩🇪 Portuguese · Germany
784
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🇫🇷 Franks · France
775
+18
853
-50
🇲🇽 Malians · Mexico
829
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🇦🇺 Celts · Australia
821
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🇰🇷 Magyars · South Korea
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Player eAPM Actions Feudal Castle Imperial Opening
26 1,294 12:11 19:49 30:21 ⛏ Fast Castle
22 1,072 12:57 20:33 41:26 ⚔ Archers FC
21 1,050 14:09 19:54 38:56 ⛏ Fast Castle
19 930 10:51 17:35 ⛏ Fast Castle
17 838 10:00 20:21 43:30 ⛏ Fast Castle
17 828 10:47 18:44 37:31 ⛏ Fast Castle
16 765 11:25 18:37 ⚔ FC into Scouts
12 585 14:19 22:10 40:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,720 14,989 13,880 2,150 54,739 61,084
21,830 11,594 13,335 3,130 49,889 60,824
21,785 8,210 9,270 1,900 41,165 48,154
18,890 13,905 3,595 1,500 37,890 53,122
12,465 13,310 8,035 3,600 37,410 46,813
12,915 8,722 5,360 1,760 28,757 31,717
9,175 9,380 7,100 750 26,405 34,214
5,905 3,197 515 100 9,717 10,754
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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