AoeStats
← [KUA]黑嚕嚕

Yucatan

503125594Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 57m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Spanish · Hong Kong SAR China
1012
+11
🇭🇰 Goths · Hong Kong SAR China
1006
+12
🇭🇰 Huns · Hong Kong SAR China
907
+16
vs
🇹🇼 Poles · Taiwan
988
-17
🇹🇼 Jurchens · Taiwan
885
-12
860
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 3,109 12:50 17:27 40:23 ⛏ Fast Castle
38 2,202 12:00 20:55 47:27 ⚔ Skirmisher Rush
33 1,923 11:41 16:45 34:03 ⛏ Fast Castle
32 1,816 10:50 17:29 33:16 ⛏ Fast Castle
20 1,152 11:06 16:38 37:27 ⛏ Fast Castle
19 1,112 10:31 18:19 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
49,645 19,233 33,495 1,710 104,083 119,151
28,390 14,076 20,125 855 63,446 77,913
29,650 22,895 6,715 1,150 60,410 95,692
34,755 12,145 9,320 1,140 57,360 70,068
22,110 14,907 8,675 2,995 48,687 50,118
9,735 10,250 2,460 1,940 24,385 25,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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