AoeStats
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QS Arena

503125575Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 50m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
992
+14
🇻🇳 Persians · Vietnam
978
+15
🇨🇳 Franks · China
939
+16
🇵🇱 Magyars · Poland
930
+17
🇦🇺 Armenians · Australia
987
-17
🇹🇷 Khmer · Türkiye
983
-17
🇬🇧 Magyars · United Kingdom
932
-15
🇬🇧 Malay · United Kingdom
888
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,487 8:12 18:18 34:28 ⛏ Fast Castle
27 1,351 8:00 11:52 29:50 ⛏ Fast Castle
21 1,074 8:35 16:17 30:23 ⛏ Fast Castle
21 1,032 6:54 13:36 27:34 ⛏ Fast Castle
19 953 9:44 13:32 29:49 ⛏ Fast Castle
18 884 9:21 14:14 30:01 ⛏ Fast Castle
17 848 8:28 12:37 27:38 ⛏ Fast Castle
15 758 8:14 11:19 30:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,945 24,115 23,740 850 75,650 95,664
33,540 21,960 10,415 3,085 69,000 83,690
24,895 20,790 16,635 4,585 66,905 80,505
23,635 26,435 15,225 1,530 66,825 80,612
26,065 19,430 11,455 3,450 60,400 71,226
24,520 17,860 13,925 1,725 58,030 73,288
26,475 13,835 14,020 3,650 57,980 77,923
28,630 16,800 10,000 1,500 56,930 64,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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