AoeStats
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QS Arena

503125420Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 81m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Georgians · China
1147
+17
🇰🇷 Magyars · South Korea
1142
+17
🇰🇷 Turks · South Korea
1139
+17
🇰🇷 Persians · South Korea
1086
+19
🇨🇳 Vietnamese · China
1200
-19
🇦🇺 Celts · Australia
1183
-19
🇫🇮 Tupi · Finland
1153
-17
🇦🇷 Huns · Argentina
1112
-15
Player eAPM Actions Feudal Castle Imperial Opening
73 5,991 8:41 12:44 38:16 ⛏ Fast Castle
48 3,899 8:31 14:14 28:34 ⛏ Fast Castle
43 3,515 8:25 11:59 30:40 ⛏ Fast Castle
36 2,923 8:07 12:15 29:38 ⛏ Fast Castle
29 2,387 9:34 13:21 32:09 ⛏ Fast Castle
24 2,001 8:07 13:20 26:59 ⛏ Fast Castle
23 1,882 8:18 12:18 28:39 ⛏ Fast Castle
7 604 8:13 14:05 29:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,545 73,745 28,415 2,185 163,890 176,581
64,835 42,655 30,995 6,445 144,930 168,763
35,155 41,300 41,745 4,175 122,375 160,647
42,575 52,260 18,965 2,290 116,090 120,319
55,390 31,432 18,200 4,275 109,297 144,790
46,305 24,680 22,245 4,150 97,380 112,432
32,160 20,730 9,585 3,270 65,745 68,723
12,200 11,155 9,210 2,150 34,715 42,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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