AoeStats
← IAmFiveHigh

Coastal Forest

503125274Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 40m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1174
+15
🇩🇪 Tupi · Germany
1174
+15
🇨🇳 Italians · China
1166
-16
🇨🇳 Dravidians · China
1125
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 2,644 12:01 20:02 35:27 ⛏ Fish Boom FC
47 1,905 12:43 20:44 ⚔ Fish Boom FC into Archers
27 1,093 10:49 18:00 34:40 ⛏ Fish Boom FC
19 784 11:05 20:58 36:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,420 10,132 9,725 1,500 40,777 45,810
13,970 17,151 6,385 1,545 39,051 43,185
9,800 10,160 4,945 1,690 26,595 29,441
7,350 12,236 4,140 375 24,101 28,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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