AoeStats
← Forrest

Arabia

503125154Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 48m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Poles · Netherlands
1400
+15
🇳🇱 Dravidians · Netherlands
1400
+15
🇧🇷 Ethiopians · Brazil
1395
-16
🇪🇸 Vietnamese · Spain
1368
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,821 10:25 23:52 45:08 ⚔ Archer Rush
55 2,656 9:06 23:23 45:02 ⚔ Archers into Skirms
42 2,023 9:42 22:55 42:02 ⚔ Archer Rush
39 1,908 9:44 24:48 40:59 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
27,680 16,303 15,815 2,160 61,958 66,650
20,195 12,831 10,785 3,450 47,261 48,320
15,625 13,715 12,310 1,500 43,150 45,736
14,100 15,872 6,480 950 37,402 38,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.