AoeStats
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Yucatan

503125099Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 22m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1390
+13
🇭🇰 Mongols · Hong Kong SAR China
1333
+16
🇹🇼 Franks · Taiwan
1325
+16
🇨🇳 Italians · China
1316
+17
🇹🇼 Mongols · Taiwan
1379
-18
🇨🇳 Japanese · China
1350
-16
🇨🇳 Persians · China
1303
-14
🇪🇸 Franks · Spain
1301
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 1,267 11:34 16:26 ⛏ Fish Boom FC
51 1,139 10:56 14:54 ⛏ Fast Castle
45 1,007 12:08 16:26 ⛏ Fast Castle
41 913 11:16 16:58 ⚔ Scouts FC
32 705 9:13 14:25 ⛏ Fast Castle
31 693 11:09 14:42 ⛏ Fast Castle
31 684 9:26 13:27 ⛏ Fast Castle
31 695 9:31 13:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,375 3,757 250 200 10,582 12,031
5,065 4,001 550 435 10,051 10,675
5,780 3,145 820 200 9,945 10,501
5,340 3,002 780 200 9,322 10,558
4,675 3,490 790 200 9,155 10,215
4,990 2,983 250 200 8,423 9,794
4,100 2,225 950 935 8,210 9,659
3,825 2,732 340 80 6,977 7,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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