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← Tetsu

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503125056Analyzed
1v1 RM · 11d ago on Aug 30, 2026· 65m 17s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Burmese · Australia
1338
+14
🇫🇷 Cumans · France
1293
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 2,021 8:55 21:20 31:38 ⛏ Fast Castle
29 1,898 11:37 15:40 31:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,040 33,333 11,125 2,900 92,398 100,592
37,095 27,469 17,610 3,750 85,924 92,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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