AoeStats
← 0420David

Nomad

503124975Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 53m 16s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Koreans · Taiwan
1165
+13
🇨🇳 Saracens · China
1127
+15
🇦🇺 Huns · Australia
1126
+15
🇹🇼 Magyars · Taiwan
1119
+15
🇵🇱 Romans · Poland
1298
-23
🇭🇷 Aztecs · Croatia
1099
-14
🇩🇪 Spanish · Germany
1077
-13
🇵🇱 Vietnamese · Poland
916
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 1,941 14:15 21:55 ⛏ Fish Boom
35 1,880 14:56 22:08 50:38 ⛏ Fish Boom FC
31 1,644 15:27 23:23 42:28 ⛏ Fish Boom FC
30 1,577 15:53 19:46 32:49 ⛏ Fast Castle
30 1,607 13:10 19:47 48:36 ⛏ Fish Boom FC
28 1,486 14:02 19:59 40:56 ⛏ Fish Boom into Galleys into Fire Galleys FC
27 1,452 14:38 22:02 41:38 ⛏ Fish Boom into Galleys FC
26 1,362 14:00 19:24 43:04 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,710 33,846 16,525 4,500 74,581 79,126
17,685 13,325 12,635 5,950 49,595 53,146
19,315 16,005 11,520 2,070 48,910 63,631
20,735 11,298 13,765 1,700 47,498 48,947
13,685 18,145 6,355 1,820 40,005 54,843
16,410 15,095 4,370 3,750 39,625 45,001
14,160 11,573 7,000 4,405 37,138 42,563
17,545 13,429 2,150 1,675 34,799 38,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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