AoeStats
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Black Forest

503124738Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 80m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
494
+9
🇪🇸 Chinese · Spain
458
+10
🇪🇸 Khmer · Spain
333
-10
🇩🇪 Bohemians · Germany
333
-10
Player eAPM Actions Feudal Castle Imperial Opening
25 2,051 14:50 25:13 38:46 ⛏ Fast Castle
18 1,463 15:23 35:09 43:54 ⚔ Tower Rush
17 1,356 13:12 25:58 43:25 ⛏ Fast Castle
10 788 17:29 34:03 47:34 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,700 32,764 17,360 2,995 89,819 123,121
22,155 29,738 23,705 5,250 80,848 102,438
20,875 23,080 22,340 5,100 71,395 83,244
22,560 14,124 14,465 1,975 53,124 54,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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