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QS Arena

503124657Analyzed
2v2 RM · 11h ago on Aug 30, 2026· 23m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
972
+18
🇦🇷 Malians · Argentina
968
+18
🇦🇷 Cumans · Argentina
1021
-18
🇺🇸 Huns · United States
1003
-18
Player eAPM Actions Feudal Castle Imperial Opening
凛绪nn Malians
30 725 8:47 12:48 ⛏ Fast Castle
KING Malians
26 622 9:23 15:00 ⛏ Fast Castle
Patorhcp Cumans
18 419 8:02 19:50 ⛏ Fast Castle
18 426 7:47 13:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,525 5,125 920 750 15,320 16,819
7,500 3,690 2,840 650 14,680 16,832
6,175 4,845 2,710 750 14,480 14,681
3,705 4,325 1,415 100 9,545 9,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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