AoeStats.net
858 live
← back

Coastal Forest

503124603Analyzed
4v4 RM · 3d ago on Aug 30, 2026· 1m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Magyars · Netherlands
1079
+16
🇨🇿 Turks · Czechia
1071
+16
🇪🇸 Mongols · Spain
1055
+17
🇷🇺 Teutons · Russia
1043
+17
🇪🇸 Franks · Spain
1123
-19
🇨🇳 Japanese · China
1056
-16
🇨🇳 Ethiopians · China
1052
-16
🇨🇳 Aztecs · China
1050
-15
Player eAPM Actions Feudal Castle Imperial Opening
Cronico 33 Franks
55 68
kiko1994 Mongols
42 52
ldanihel Turks
38 47
RedReddington Magyars
31 39
26 32
兔子18 Ethiopians
18 23
Artem Teutons
6 7
Zzzzy咩 Japanese
2 3

Resources

Player Food Wood Gold Stone Spent Collected
150 0 0 0 150 50
0 25 0 0 25 0
0 25 0 0 25 0
0 0 0 0 0 40
0 0 0 0 0 100
0 0 0 0 0 20
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.