AoeStats
← pietroo

Nomad

503124579Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 31m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Persians · Netherlands
1030
+9
🇳🇱 Vikings · Netherlands
827
+45
🇳🇱 Byzantines · Netherlands
886
-14
🇳🇱 Vietnamese · Netherlands
855
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 937 12:35 18:18 ⛏ Fish Boom FC
22 694 15:39 23:00 ⛏ Fish Boom into Galleys FC
20 624 15:30 23:20 ⛏ Fish Boom FC into Fire Galleys
14 435 15:06 20:54 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
7,915 7,440 2,620 975 18,950 20,625
5,950 7,575 2,015 755 16,295 17,298
5,710 6,230 1,340 200 13,480 16,184
5,090 5,130 1,440 850 12,510 13,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.