AoeStats
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Nomad

503124383Analyzed
4v4 RM · 8d ago on Aug 30, 2026· 34m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1346
+13
🇳🇿 Italians · New Zealand
1337
+13
🇻🇪 Hindustanis · Venezuela
1328
+14
🇳🇿 Malians · New Zealand
1317
+14
🇭🇰 Wu · Hong Kong SAR China
1306
-15
🇨🇳 Huns · China
1287
-14
🇨🇳 Mongols · China
1271
-13
🇺🇸 Italians · United States
1254
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 1,848 13:36 18:19 ⛏ Fish Boom FC
32 1,121 13:58 21:59 ⛏ Fish Boom into Galleys FC
32 1,118 12:37 17:35 ⛏ Fish Boom FC
31 1,076 14:47 19:27 ⛏ Fish Boom FC
30 1,049 13:29 18:50 ⛏ Fish Boom FC
29 1,020 14:29 18:29 ⛏ Fish Boom FC
28 976 13:00 17:26 ⛏ Fish Boom FC
21 735 14:51 19:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,550 9,774 1,065 1,900 25,289 27,409
10,385 9,310 2,080 1,650 23,425 27,758
11,305 5,690 2,490 3,100 22,585 22,852
7,760 6,563 3,345 100 17,768 20,295
7,075 6,644 2,700 980 17,399 17,865
5,925 7,555 1,740 1,500 16,720 17,357
6,625 7,295 1,540 1,250 16,710 16,755
5,275 4,710 1,620 200 11,805 17,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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