AoeStats
← gruntdarvish

Arabia

503124326Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 11m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Celts · Australia
979
+13
🇦🇺 Franks · Australia
972
+13
🇦🇺 Khmer · Australia
861
+18
🇮🇹 Portuguese · Italy
1000
-58
🇮🇹 Franks · Italy
871
-13
🇮🇹 Saracens · Italy
851
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 346 9:30 ⚔ Scout Rush
28 314 10:18
18 204 10:45
17 190
17 193
14 151

Resources

Player Food Wood Gold Stone Spent Collected
2,140 970 50 0 3,160 3,268
1,925 590 50 0 2,565 2,589
1,450 350 0 0 1,800 1,898
1,250 350 0 0 1,600 1,697
750 200 0 0 950 1,309
500 311 0 0 811 975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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