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QS Arena

503124307Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 2m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Celts · Türkiye
906
+13
🇹🇷 Bohemians · Türkiye
905
+13
🇩🇪 Spanish · Germany
877
+14
🇨🇳 Ethiopians · China
831
+21
🇷🇺 Wei · Russia
847
-15
🇲🇽 Tatars · Mexico
843
-14
🇦🇺 Celts · Australia
835
-14
🇫🇷 Teutons · France
830
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 123
41 113
32 88
27 74
20 55
14 38
13 35
11 30

Resources

Player Food Wood Gold Stone Spent Collected
350 75 50 0 475 523
250 225 0 0 475 400
250 125 0 0 375 303
250 100 0 0 350 352
250 50 0 0 300 433
250 25 0 0 275 446
100 50 0 0 150 315
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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