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Coastal Forest

503124265Analyzed
4v4 RM · 4d ago on Aug 30, 2026· 30m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1004
+12
🇨🇳 Spanish · China
988
+13
🇨🇳 Khmer · China
969
+14
🇮🇳 Teutons · India
958
+14
🇸🇪 Vikings · Sweden
989
-16
🇨🇳 Maya · China
918
-13
🇨🇳 Koreans · China
910
-13
🇨🇳 Franks · China
876
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 1,371 13:32 17:30 ⛏ Fast Castle
28 852 13:22 21:11
158889596 Koreans
27 843 13:16 17:29 ⛏ Fast Castle
26 805 12:02 17:05 29:06 ⛏ Fish Boom FC
Eleven Khmer
16 487 12:38 ⛏ Fish Boom
G0ldenKNIGHT Vikings
13 393 12:38 20:15 ⛏ Fast Castle
madmonk08 Teutons
12 371 14:52 20:45 ⛏ Fast Castle
fudychiji Franks
12 370 12:10 22:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,770 5,975 6,720 950 29,415 34,139
9,050 8,450 1,965 1,605 21,070 24,022
9,805 8,090 1,840 1,195 20,930 24,296
9,175 4,840 550 1,025 15,590 21,598
8,270 4,985 1,005 970 15,230 17,544
6,970 4,605 880 120 12,575 16,147
4,275 3,095 390 505 8,265 11,066
3,225 2,615 50 10 5,900 12,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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