AoeStats
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Coastal Forest

503124265Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 30m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1004
+12
🇨🇳 Spanish · China
988
+13
🇨🇳 Khmer · China
969
+14
🇮🇳 Teutons · India
958
+14
vs
🇸🇪 Vikings · Sweden
989
-16
🇨🇳 Maya · China
918
-13
🇨🇳 Koreans · China
910
-13
🇨🇳 Franks · China
876
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 1,371 13:32 17:30 — ⛏ Fast Castle
28 852 13:22 21:11 —
27 843 13:16 17:29 — ⛏ Fast Castle
26 805 12:02 17:05 29:06 ⛏ Fish Boom FC
16 487 12:38 — — ⛏ Fish Boom
13 393 12:38 20:15 — ⛏ Fast Castle
12 371 14:52 20:45 — ⛏ Fast Castle
12 370 12:10 22:57 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,980 5,100 4,980 950 22,010 26,734
9,805 8,090 1,840 1,195 20,930 24,296
8,100 8,350 1,715 1,605 19,770 22,722
8,270 4,985 1,005 970 15,230 17,544
6,970 4,605 880 120 12,575 16,147
5,525 4,365 350 1,025 11,265 17,273
3,700 3,020 390 505 7,615 10,416
3,225 2,615 50 10 5,900 12,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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