AoeStats
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Arabia

503124139Analyzed
1v1 RM · 5d ago on Aug 30, 2026· 56m 41s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Hindustanis · Japan
975
+15
🇬🇧 Huns · United Kingdom
958
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,304 9:59 21:32 44:54 ⚔ Scout Rush
Kina156 Hindustanis
26 1,475 10:40 23:49 49:40 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,520 22,340 15,190 2,175 59,225 65,603
23,375 7,754 19,120 2,925 53,174 56,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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