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Arabia

503124115Analyzed
1v1 RM · 14h ago on Aug 30, 2026· 50m 29s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
1103
+15
🇨🇭 Vietnamese · Switzerland
1091
-15
Player eAPM Actions Feudal Castle Imperial Opening
Valranir Vietnamese
45 2,252 9:52 23:38 42:29 ⚔ Archers into Skirms
Ganoso Vietnamese
24 1,188 9:38 23:41 33:29 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,685 18,137 12,175 1,515 50,512 52,573
12,895 18,015 8,945 2,800 42,655 45,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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