AoeStats
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Nomad

503123823Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 51m 35s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Huns · India
620
+12
🇯🇵 Spanish · Japan
418
+21
🇨🇭 Khmer · Switzerland
395
+22
🇨🇦 Britons · Canada
594
-21
🇺🇸 Huns · United States
520
-18
🇩🇪 Britons · Germany
474
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 1,045 16:04 ⚔ Drush
16 819 18:31 35:13 44:33 ⚔ Fish Boom into Scouts
12 638 21:37 39:53 ⚔ M@A into Towers into Skirms
11 549 22:28 ⚔ M@A into Archers into Skirms
10 540 19:30 41:42 ⚔ Fish Boom into M@A into Towers into Archers into Fire Galleys
9 488 15:27 44:47 ⚔ Drush into Towers into Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,875 17,100 6,180 2,800 46,955 54,198
16,095 16,545 5,075 3,075 40,790 42,629
11,550 7,485 3,330 370 22,735 23,587
9,505 8,865 1,460 2,350 22,180 24,087
5,950 7,240 1,825 1,625 16,640 17,757
5,995 6,725 865 225 13,810 16,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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