AoeStats
← Pawo

QS Arena

503123708Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 37m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Bohemians · Georgia
1455
+12
🇹🇷 Khmer · Türkiye
1454
+12
🇮🇳 Malay · India
1430
+13
🇹🇷 Romans · Türkiye
1399
+14
🇫🇷 Byzantines · France
1479
-18
🇫🇷 Hindustanis · France
1460
-17
1327
-11
🇫🇷 Turks · France
1175
-6
Player eAPM Actions Feudal Castle Imperial Opening
55 2,075 8:31 12:06 25:45 ⛏ Fast Castle
53 1,974 10:58 14:54 19:06 ◆ FC into Fast Imp
50 1,876 8:20 13:10 33:00 ⛏ Fast Castle
41 1,520 8:31 12:11 27:58 ⛏ Fast Castle
29 1,080 7:53 12:56 24:45 ⛏ Fast Castle
26 993 8:31 11:39 24:24 ⛏ Fast Castle
25 945 9:05 13:39 17:37 ◆ FC into Fast Imp
22 831 8:06 11:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,750 22,635 13,430 1,680 65,495 66,376
16,460 25,875 13,785 1,500 57,620 65,776
23,855 14,130 16,155 2,250 56,390 59,083
25,630 15,690 7,455 850 49,625 54,911
25,955 9,140 9,850 980 45,925 49,764
11,900 7,585 8,625 890 29,000 29,438
9,965 6,448 8,625 0 25,038 25,645
5,330 7,785 2,255 1,150 16,520 17,922
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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