AoeStats
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QS Arena

503123698Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 56m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
860
+15
🇨🇳 Cumans · China
821
+17
vs
🇹🇷 Khmer · Türkiye
867
-17
🇹🇷 Muisca · Türkiye
825
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,991 7:24 18:44 27:13 ⚔ FC into Scouts
31 1,731 8:27 16:20 28:49 ⛏ Fast Castle
26 1,455 8:03 16:17 33:55 ⛏ Fast Castle
26 1,484 8:52 14:29 21:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,605 24,928 19,825 2,280 83,638 92,181
31,530 20,715 18,055 3,630 73,930 86,639
24,410 13,430 19,425 4,100 61,365 70,191
23,240 16,070 16,590 1,585 57,485 66,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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