AoeStats
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Black Forest

503123674Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 21m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Maya · India
1050
+26
🇮🇳 Armenians · India
953
+18
vs
🇪🇸 Lithuanians · Spain
1042
-18
🇨🇳 Goths · China
955
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 871 11:12 — — ⚔ Skirmisher Rush
27 578 9:35 — — ⚔ Archer Rush
25 541 10:16 — — ⚔ M@A Rush
11 224 13:01 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,875 3,100 2,075 85 8,135 8,963
4,150 3,171 590 0 7,911 8,328
3,990 2,135 620 0 6,745 8,069
3,475 1,620 50 250 5,395 5,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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