AoeStats
← Black Sparrow

QS Arena

503123595Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 47m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Japanese · India
701
+12
🇨🇳 Malay · China
698
+12
🇹🇼 Persians · Taiwan
666
+13
🇨🇳 Mongols · China
644
+14
752
-19
🇦🇷 Turks · Argentina
587
-12
🇮🇩 Japanese · Indonesia
536
-10
🇬🇪 Burgundians · Georgia
536
-10
Player eAPM Actions Feudal Castle Imperial Opening
16 755 7:59 16:06 29:33 ⛏ Fast Castle
12 559 9:23 25:03 44:58 ⛏ Fast Castle
8 370 10:15 19:40 32:56 ⛏ Fast Castle
5 219
4 175
4 202
2 85
1 47

Resources

Player Food Wood Gold Stone Spent Collected
24,920 13,905 13,645 2,900 55,370 85,616
15,405 11,810 6,440 2,850 36,505 43,239
12,560 7,745 4,175 1,600 26,080 32,044
950 150 0 0 1,100 1,625
850 125 0 0 975 1,277
550 225 0 0 775 1,097
600 150 0 0 750 1,137
300 150 50 0 500 479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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