AoeStats
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Nomad

503123566Analyzed
1v1 RM · 11d ago on Aug 30, 2026· 47m 58s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
674
+15
🇨🇳 Persians · China
642
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,075 18:08 22:52 41:18 ⛏ Fish Boom FC
18 859 15:49 24:52 41:27 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,430 14,655 3,580 1,805 34,470 40,058
15,595 7,515 6,520 1,700 31,330 36,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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