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503123496Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 43m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1093
+15
🇹🇼 Burgundians · Taiwan
1065
+16
🇹🇼 Ethiopians · Taiwan
1041
+17
🇨🇳 Franks · China
1029
+18
🇧🇪 Maya · Belgium
1098
-18
🇹🇷 Mongols · Türkiye
1093
-18
🇬🇧 Bulgarians · United Kingdom
1056
-16
🇹🇷 Portuguese · Türkiye
1039
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,320 8:55 23:56 38:45 ⚔ Archer Rush
52 2,242 9:49 21:34 33:55 ⚔ Archer Rush
45 1,962 11:00 15:36 35:06 ⛏ Fast Castle
29 1,281 10:29 16:06 31:31 ⛏ Fast Castle
27 1,184 10:47 25:19
25 1,080 11:13 22:39 ⚔ Skirms into Archers
21 904 9:59 14:47 37:37 ⛏ Fast Castle
13 550 12:46 34:57 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,070 14,455 6,695 2,960 45,180 62,562
19,495 8,215 11,505 1,500 40,715 43,284
11,640 14,310 8,015 1,800 35,765 45,079
13,675 11,788 5,665 2,150 33,278 38,847
11,195 9,540 6,760 1,260 28,755 34,222
9,845 8,465 3,010 850 22,170 27,044
9,670 6,551 3,535 715 20,471 23,930
4,415 4,840 1,080 1,380 11,715 12,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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