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Black Forest

503123458Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 62m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇩 Slavs · Moldova
801
+12
🇲🇩 Britons · Moldova
792
+12
🇷🇺 Italians · Russia
720
-13
🇧🇪 Romans · Belgium
689
-11
Player eAPM Actions Feudal Castle Imperial Opening
Riddler Italians
16 1,029 14:53 20:32 36:13 ⛏ Fast Castle
SleepyBear Britons
12 753 12:50 22:59 37:11 ⚔ FC into Archers
iDomino Slavs
11 701 15:15 24:57 37:21 ⛏ Fast Castle
Stick Romans
3 189 11:26 20:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,355 21,527 16,155 3,200 71,237 119,905
21,330 22,056 12,650 3,680 59,716 61,701
21,560 13,818 13,915 3,630 52,923 67,677
3,250 2,039 250 170 5,709 8,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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