AoeStats
← ageofcardiff

Hideout

503123409Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 50m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
1142
+13
🇦🇺 Burgundians · Australia
1085
+16
🇩🇪 Ethiopians · Germany
1089
-15
🇩🇪 Goths · Germany
1076
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,963 11:49 15:43 36:12 ⛏ Fast Castle
34 1,712 10:08 22:38 43:11 ⚔ Archer Rush
30 1,503 10:15 21:08 45:19 ⚔ M@A Rush
29 1,453 11:44 18:54 34:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,115 12,983 13,570 1,655 52,323 57,447
19,875 12,798 8,660 2,485 43,818 55,321
17,870 11,285 6,615 950 36,720 41,145
10,730 12,665 6,085 1,150 30,630 32,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.