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Arabia

503123268Analyzed
1v1 RM · 4h ago on Aug 30, 2026· 33m 20s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1211
+16
🇩🇪 Poles · Germany
1214
-16
Player eAPM Actions Feudal Castle Imperial Opening
Profesor_Caos Mongols
61 2,030 10:08 22:14 ⚔ Drush into Archers
fr0st Poles
44 1,472 9:20 22:19 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,920 7,476 3,080 200 18,676 20,503
8,300 6,428 1,085 850 16,663 18,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.